Created by anonymous
Generated on December 6, 2024 in 3m 21s
Playing as Unknown Character
Step into a medieval castle in modern-day Montreal, where cutting-edge gaming studio Greensky Games has just suffered a devastating blow - their revolutionary VR game "Swarm" has vanished without a trace. As Detective Wulfric Grimbane, navigate through a web of suspicion and conflicting testimonies from three key suspects: a nervous junior developer, a confident senior artist, and a stressed lead developer. Use your deductive skills to uncover who breached the castle's secure vault and stole the precious source code before it falls into the wrong hands.
The story must be about an indie game studio called Greensky Games. The source code for their game virtual reality Meta Quest grappling game "Swarm" has disappeared. The games are coded in Unity game engine and C#. They have many developers and artists working on the games. The studio is based in Montreal. Here's some more about them: Greensky Games was founded with one mission: bring VR into the mainstream by building games that couldn’t possibly exist on any other platform. We believe the immersiveness and physicality of VR will fundamentally change what a ‘game’ is, bringing ‘gaming’ to a massive audience, far beyond what’s now considered the ‘gaming market’. Humans didn’t evolve to sit on the couch, with a craned neck, small controller in hand and stare nearly motionless at a glowing rectangle. VR frees us to use the full capability of our bodies, and has an unparalleled ability to engage all of our senses, just like ‘real life’. Ten years from now, the VR games played by hundreds of millions of people won’t be adapted from 2D, they’ll be designed specifically for VR. We’re building the kinds of VR experiences we believe will define the platform: intense, physical, flow-state inducing.
Mystery Summary: The source code for "Swarm," a groundbreaking virtual reality game developed by Greensky Games in Montreal, has mysteriously disappeared from the secure vault within the medieval castle where the studio operates. Detective Wulfric Grimbane is tasked with uncovering the culprit among the staff. Three key individuals might hold the clues needed to solve this mystery. Characters: 1. Lambert - A junior developer who mentions that Keira Metz has been unusually curious about the security measures surrounding the source code. 2. Keira Metz - A senior artist who suggests that Stregobor has been under immense stress and might be involved in the disappearance due to financial pressures. 3. Stregobor - The lead developer who reveals that Lambert had access to the vault late at night but insists it was for legitimate reasons. Example Player Experience: Wulfric Grimbane first speaks with Lambert. Lambert appears nervous but cooperative. He tells Wulfric that Keira Metz, despite being an artist, has been asking detailed questions about the code vault's security systems. She seemed particularly interested in the times when the vault is least monitored. Lambert found this odd but didn't think much of it until the code went missing. Intrigued by this information, Wulfric seeks out Keira Metz. Keira appears confident and unfazed. She claims that Stregobor, the lead developer, has been acting strangely. She mentions overhearing him in heated discussions about finances, suggesting he might have stolen the code to sell it to a rival studio to alleviate monetary issues. Keira insists she has no involvement and was merely concerned about the studio's well-being. Wulfric then approaches Stregobor. He appears tired but earnest. Stregobor admits he's been under stress due to tight deadlines but denies any financial troubles or intentions to betray the company. He reveals that Lambert has been accessing the vault late at night. However, he clarifies that Lambert was authorized to do so to fix critical bugs in the game. Stregobor provides records showing Lambert's access was approved and necessary. Analyzing the information, Wulfric notes: - Lambert's late-night access was legitimate and documented, diminishing suspicion against him. - Keira Metz, an artist, had no professional reason to inquire about the vault's security, indicating unusual interest. - Keira attempted to shift suspicion onto Stregobor without substantial evidence. - Stregobor's explanation about Lambert checks out, and there's no proof of his alleged financial issues. Using rigorous logic, Wulfric deduces that Keira Metz is the most likely suspect. Her unwarranted curiosity about the vault and attempt to implicate Stregobor suggest she orchestrated the theft of the "Swarm" source code. Confronting her leads to the resolution of the mystery.
Junior Developer, 25 years old
Hey detective, I'm just trying to keep my head down and code, you know? But I've noticed some weird stuff going on around here - especially with Keira asking all these questions about the vault security. Not sure what an artist needs to know about that for.
How'd you end up working in a castle, Lambert?
Funny story - I was living in my parent's basement coding indie games when I saw this wild job listing. Medieval castle, cutting-edge tech... thought it was a joke at first. But hey, beats the basement, right? Even if the wifi kind of sucks sometimes.
What kind of questions was Keira asking about security?
She kept asking about guard rotations and when the cameras get maintenance. Pretty specific stuff, if you ask me. Made me wonder what she was really after.
What creatures have you seen near the castle?
Late at night, I spotted something that lives under bridge near the castle moat.
Senior Artist, 35 years old
Hey Detective Grimbane, I heard you're looking into the missing code. Look, I know what you're thinking, but Stregobor's been acting super sketchy lately. Between us, I've overheard him having some pretty intense conversations about money. Just thought you should know.
Been hearing rumors about your art exhibition. How's that going?
My exhibition? *laughs nervously* Well, it was supposed to open next month at the Royal Gallery, but I've had to postpone it. Been too focused on... other projects lately. The timing just wasn't right.
What kind of money conversations did you overhear exactly?
He was arguing with someone about a huge debt. Kept saying he needed more time to pay it back. Sounded pretty desperate if you ask me.
What's your favorite animal at the castle stables?
I spend a lot of time near the mounted knight's friend, watching the stable master tend to it.
Lead Developer, 45 years old
Detective Grimbane, this couldn't have happened at a worse time. Our team's been pulling all-nighters to meet deadlines, and now the source code's gone. I've got Lambert's vault access logs right here if you need them.
Why do you keep that old compass on your desk?
That compass guided me through the Northern Isles as a ship's navigator, before I ever wrote a line of code. Keeps me grounded when the stress piles up.
When exactly did you notice the code was missing?
Just this morning when I came in early. The whole directory was wiped clean - not a single line left. That's when I immediately pulled Lambert's access logs to check the overnight activity.
Where do you think the code could be hidden?
I noticed some strange activity near the bird's home in the castle tower.
Characters present: Lambert, Keira Metz, Stregobor
Characters present: Keira Metz
Detective Grimbane, you got me. With the gaming industry becoming so competitive, I saw an opportunity. Sure, I'm an artist, but I've picked up enough tech knowledge over the years to know what I was looking for. The source code is hidden in an encrypted drive behind the loose stone in the east tower. Those late nights studying the security patterns finally paid off - just not in the way I planned. I guess I got too caught up in thinking I deserved more than just creating art for someone else's vision. The exhibition delay was just a cover while I tried to arrange a buyer. Pretty ironic that my attention to detail as an artist made me slip up with those security questions, huh?