Created by anonymous
Generated on December 7, 2024 in 3m 2s
Playing as Unknown Character
As Detective Wulfric Grimbane, you've been summoned to investigate the disappearance of enchanted scrolls from Greensky Games, a prestigious guild of artisans and mages. These scrolls contain the arcane knowledge behind their revolutionary creation, the Swarm - a magical grappling device that promises to transform the realm. Navigate through a web of accusations and hidden motives as you question three distinct characters: an ambitious sorceress, a skeptical warrior, and a gossip-loving bard. Each holds a piece of the puzzle, but someone's ambition may have crossed a dangerous line. Can you uncover the truth behind the missing scrolls and ensure the future of this groundbreaking magical innovation?
The story must be about an indie game studio called Greensky Games. The source code for their game virtual reality Meta Quest grappling game "Swarm" has disappeared. The games are coded in Unity game engine and C#. They have many developers and artists working on the games. The studio is based in Montreal. Here's some more about them: Greensky Games was founded with one mission: bring VR into the mainstream by building games that couldn’t possibly exist on any other platform. We believe the immersiveness and physicality of VR will fundamentally change what a ‘game’ is, bringing ‘gaming’ to a massive audience, far beyond what’s now considered the ‘gaming market’. Humans didn’t evolve to sit on the couch, with a craned neck, small controller in hand and stare nearly motionless at a glowing rectangle. VR frees us to use the full capability of our bodies, and has an unparalleled ability to engage all of our senses, just like ‘real life’. Ten years from now, the VR games played by hundreds of millions of people won’t be adapted from 2D, they’ll be designed specifically for VR. We’re building the kinds of VR experiences we believe will define the platform: intense, physical, flow-state inducing.
Detective Wulfric Grimbane is summoned to a medieval castle where Greensky Games, a guild of innovative artisans and mages from Montreal, has lost the enchanted scrolls (the source code) for their groundbreaking creation, the "Swarm." This magical grappling device, crafted with unity of spells and complex enchantments (akin to Unity game engine and C#), was meant to revolutionize experiences in the realm. Without the scrolls, their work cannot proceed. The three characters Wulfric encounters are: 1. **Keira Metz**: A skilled sorceress involved in developing the Swarm's enchantments. She is dedicated but harbors ambitions that sometimes overshadow her loyalty. 2. **Lambert**: A seasoned warrior skeptical of magic. Though he works alongside the mages, he distrusts their methods and prefers traditional combat techniques. 3. **Jaskier**: A charismatic bard known throughout the kingdom. He has a penchant for gossip and is often found where secrets are being kept. Each character provides pieces of information: - **Keira Metz** claims she saw Lambert near the arcane workshop shortly before the scrolls vanished. She suggests his disdain for magic might have driven him to sabotage the project. - **Lambert** admits he was near the workshop but insists he was only passing through. He mentions that Jaskier has been unusually interested in the Swarm, perhaps looking to compose a grand ballad or sell secrets for coin. - **Jaskier** laughs off any accusations, stating he's merely a storyteller seeking inspiration. He hints that Keira has been conducting private experiments, possibly to advance her own standing. **Example Player Experience:** 1. **First, Wulfric speaks with Keira Metz.** She expresses distress over the missing scrolls and quickly points a finger at Lambert. She recounts how Lambert detests magical innovations and suggests he might have taken the scrolls to halt the project. Her detailed account seems helpful but also rehearsed. 2. **Next, Wulfric approaches Lambert.** He appears annoyed by the accusation but remains cooperative. Lambert explains that while he distrusts magic, he respects the mages' work when it benefits the kingdom. He mentions seeing Jaskier loitering near the workshop's entrance, humming a tune about secrets and shadows. 3. **Finally, Wulfric meets with Jaskier.** The bard is cheerful and nonchalant. He denies any wrongdoing, jesting that he's far too conspicuous to be a thief. Jaskier casually remarks that Keira has been secretive lately, often staying late in the workshop alone. He muses that inspiration can strike at odd hours, but perhaps she's hiding something more. Through rigorous logic, Wulfric analyzes the information: - **Keira's eagerness to accuse Lambert** seems suspicious. Her detailed story could be an attempt to divert attention. - **Lambert's honesty** about his mistrust of magic but respect for its benefits reduces his likelihood of sabotaging the project. He had no strong motive. - **Jaskier's aloofness** and hint about Keira's late-night activities suggest he may have observed something important. Wulfric recalls that true thieves often deflect blame quickly. Keira had the most access to the scrolls and a potential motive to advance her own experiments. Jaskier's comment about her secretive behavior aligns with this. Lambert, despite his gruff demeanor, lacked a compelling reason to steal the scrolls. Concluding his investigation, Wulfric confronts Keira Metz with the inconsistencies in her story and the observations from the others. Cornered, Keira confesses: she took the scrolls to modify the Swarm, aiming to create a superior version and claim sole credit, hoping to elevate her status within Greensky Games. The mystery is solved as Wulfric uncovers Keira's ambition-fueled deception. The enchanted scrolls are recovered, ensuring the Swarm project can continue as intended.
Sorceress, 35 years old
Hey detective, thanks for coming. Look, I know how this looks, but Lambert's been lurking around the workshop way too much lately. Between you and me? He's always hated our work with magic. Just saying, maybe start there.
Why so determined to prove yourself in this guild?
Everyone here landed their position through connections or reputation. I had to fight for every scrap of recognition. This Swarm project... it's my chance to finally show what I'm truly capable of.
Why does Lambert hate magical work so much?
Oh, it goes back years. He was injured during an experimental spell gone wrong. Nearly lost his sword arm. Can't blame him for being cautious, but this? This feels different.
Where did you keep the food supplies secure?
We kept everything in the tower where we measure the daily allowance for the whole castle.
Warrior, 40 years old
Hey Wulfric, about time someone with actual combat experience showed up. Look, I know they think I took their precious scrolls because I'm not exactly a fan of all this magical nonsense, but I've got better things to do than sabotage their work.
What made you dislike magic in the first place?
Lost my brother to a mage's experiment gone wrong. Ever since then, I've seen too many people trust magic blindly without considering the consequences. Give me a reliable sword any day.
So what's your problem with magic anyway?
Too unpredictable, if you ask me. Give me steel over spells any day. But listen, just because I don't trust it doesn't mean I'd mess with their work. Besides, I saw Jaskier skulking around the workshop last night, looking mighty interested in those scrolls.
Where did you learn to fight so well?
I trained in the courtyard, beneath the tall and shady branches, where it stays cool during practice.
Bard, 32 years old
Hey Wulfric, you're just in time - this place is like a reality show gone medieval. Everyone's got a theory about those missing scrolls, and honestly? The drama is better than half the ballads I perform. Want the real scoop?
How much did they pay you to spy here, Jaskier?
Not a single coin, if you can believe it! I've got prime seats to castle drama, mysterious magical devices, and potential scandal - that's worth more than gold to a bard. Though I wouldn't turn down a generous tip for my... observational services.
What's Keira been doing late at night?
Oh, our talented sorceress has been quite the night owl lately. Every evening, like clockwork, she slips into the workshop after everyone's gone. Says she's perfecting the Swarm's enchantments, but between you and me? Those aren't the usual sounds of standard magic practice. More like... copying and experimenting. But you didn't hear that from me.
What makes the castle so special to you?
This castle is more than stone walls - it's a symbol of love that brings everyone together.
Characters present: Keira Metz, Lambert, Jaskier
Characters present: Jaskier
Well Wulfric, looks like our ambitious sorceress couldn't resist the temptation of a shortcut to fame. Keira's been burning the midnight oil, not to perfect the Swarm, but to copy and modify it for her own glory. Funny how the ones pointing fingers the loudest often have the most to hide. And here I thought I was supposed to be the dramatic one in the castle.